//==============================================================================
// valkyrie_anim.txt
//==============================================================================
import bow_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define Helmet
{
   Set hotspot
   {
      version
      {
         visual infantry g hoplite head bronze
         ReplaceTexture visual infantry g hoplite head bronze/Nubian elite head standard
      }
   }
}

//==============================================================================
define archer
{
   set hotspot
   {
      version
      {
Visual horsehipidle
//visual horsearcheridle
				replaceTexture hero g hippolyta/horsehip
					//Visual Hero G Hippolyta_idleA
//Visual Special N Valkyrie_idleA
      }
   }
}
//==============================================================================
define archerrun
{
   set hotspot
   {
      version
      {
Visual horsehiprun
length 0.2
//visual horsearcheridle
				replaceTexture hero g hippolyta/horsehip
					//Visual Hero G Hippolyta_idleA
//Visual Special N Valkyrie_idleA
      }
   }
}
//==============================================================================
define shoot
{
   set hotspot
   {
      version
      {
visual horsehipattack
Length 5.0
				replaceTexture hero g hippolyta/horsehip
		//replaceTexture hero g hippolyta/horse archer
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.77 false Arrow checkVisible 
//-- end auto generated section
      }
   }
}
//==============================================================================
define archerbore
{
   set hotspot
   {
      version
      {
visual horsehipbore
length 3.5
				replaceTexture hero g hippolyta/horsehip
      }
   }
}
//==============================================================================
define archerout
{
   set hotspot
   {
      version
      {
visual Hero G Hippolyta_deathA
				replaceTexture hero g hippolyta/horsehip
					//Visual Hero G Hippolyta_idleA
//Visual Special N Valkyrie_idleA
      }
   }
}

//==============================================================================
define Aurora
{
   set hotspot
   {
      version
      {
         Visualnone particlenamajeff
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
visual virgincavidlea
length 3.5
				replaceTexture Special N Valkyrie Map/virginlow
				replaceTexture Special N Valkyrie horse Map/virgin cavalry horse
				Connect ATTACHPOINT Aurora hotspot
Connect ATTACHPOINT archerbore hotspot
         }
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
visual virgincavidlea
//Visual virginrangeda
            //Visual Animal Horse_idleA
            //Visual Trade E Caravan_idleA
				//Visual Cavalry X JavelinH_AttackA
				//Visual Cavalry E War Elephant_idleA
				//Visual Cavalry E Camelry_IdleA
            //Visual Special N Valkyrie_idleA
				replaceTexture Special N Valkyrie Map/virginlow
		                ReplaceTexture special n valkyrie horse map/virgin cavalry horse
				Connect ATTACHPOINT Aurora hotspot
				Connect ATTACHPOINT Archer hotspot
				//Connect ATTACHPOINT archerbore hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
visual virgincavidlea
length 3.5
				replaceTexture Special N Valkyrie Map/virginlow
				replaceTexture Special N Valkyrie horse Map/virgin cavalry horse
				Connect ATTACHPOINT Aurora hotspot
Connect ATTACHPOINT archer hotspot
         }
      }
   }
}

//==============================================================================
anim rangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual virgincavidlea
Length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.77 false Arrow checkVisible 
//-- end auto generated section
				replaceTexture Special N Valkyrie Map/virginlow
				replaceTexture Special N Valkyrie horse Map/virgin cavalry horse
				Connect ATTACHPOINT Aurora hotspot
Connect ATTACHPOINT Shoot hotspot
         }
      }
   }
}


//==============================================================================

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
Visual horsearcherdeath
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
				replaceTexture Special N Valkyrie Map/cavalry archer 1
				replaceTexture Special N Valkyrie horse Map/virgin cavalry horse
				Connect ATTACHPOINT Aurora hotspot
                                Connect TopOfHead Helmet Hotspot
Connect Lefthand bow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
Visual virgincavwalka
            //Visual Special N Valkyrie_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
            tag SpecificSoundSet 0.11 false HorseHoof2 checkVisible checkOwner
            tag SpecificSoundSet 0.28 false HorseHoof3 checkVisible checkOwner
            tag SpecificSoundSet 0.54 false HorseHoof4 checkVisible checkOwner
            tag SpecificSoundSet 0.84 false HorseHoof1 checkVisible checkOwner
//-- end auto generated section
				replaceTexture Special N Valkyrie Map/virginlow
				replaceTexture Special N Valkyrie horse Map/virgin cavalry horse
				Connect ATTACHPOINT Aurora hotspot
                                Connect TopOfHead Blood hotspot
				Connect ATTACHPOINT archerrun hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual virgincavidlea
Length 2.0
				replaceTexture Special N Valkyrie Map/virginlow
				replaceTexture Special N Valkyrie horse Map/virgin cavalry horse
				Connect ATTACHPOINT Aurora hotspot
                                Connect TopOfHead Blood hotspot
Connect ATTACHPOINT Shoot hotspot
         }
      }
   }
}
